{"id":12817,"date":"2023-07-13T16:38:29","date_gmt":"2023-07-13T14:38:29","guid":{"rendered":"https:\/\/new.sano.science\/?post_type=seminars&#038;p=12817"},"modified":"2023-08-24T16:15:26","modified_gmt":"2023-08-24T14:15:26","slug":"task-performance-in-a-realistic-virtual-reality-simulation-the-role-of-arousal-and-processing-fluency-in-evoking-presence-and-a-sense-of-realism","status":"publish","type":"seminars","link":"https:\/\/sano.science\/seminars\/task-performance-in-a-realistic-virtual-reality-simulation-the-role-of-arousal-and-processing-fluency-in-evoking-presence-and-a-sense-of-realism\/","title":{"rendered":"98. Task performance in a realistic virtual reality simulation. The role of arousal and processing fluency in evoking presence and a sense of realism"},"content":{"rendered":"\n<h2 class=\"wp-block-heading eplus-wrapper\">About<\/h2>\n\n\n\n<p class=\" eplus-wrapper\">Simulation realism defined as the extent to which virtual objects are perceived as real is a crucial factor for task performance in virtual reality (VR). As technological capabilities continue to increase, modern VRs are becoming more similar to the physical world. The pursuit of extreme realism may not be justified as it seems that objective realism and its subjective perception do not always overlap. The issue is that a sense of realism does not simply result from the graphical quality of a simulation as it is often connected to users\u2019 expectations and the capacity of the user\u2019s cognitive system.<\/p>\n\n\n\n<p class=\" eplus-wrapper\">During this seminar, I will introduce perceptual and cognitive processes that are engaged during interaction with VR. I will present the results of three experimental studies conducted in VR in which I tested the influence of perceptual characteristics on task performance. In addition, I will discuss the role of physiological arousal in perceiving virtual objects.<\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer eplus-wrapper\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading eplus-wrapper\">About the author<\/h2>\n\n\n\n<p class=\" eplus-wrapper\"><strong>Natalia&nbsp;<\/strong><strong>Lipp<\/strong>&nbsp;graduated from the Jagiellonian University in Krak\u00f3w, Poland with a master\u2019s degree in Psychology. Natalia completed her Ph.D. studies at the Faculty of Management and Social Communication of Jagiellonian University. Her doctoral research concerns the psychological factors of human-computer interaction, particularly the role of immersion and imagination in task performance in virtual reality. In 2022, she defended her thesis titled: \u2018The Cognitive and Social Determinants of the Sense of Realism in Virtual Reality\u2019.<\/p>\n\n\n\n<p class=\" eplus-wrapper\">Currently, Natalia is a postdoctoral researcher at Sano \u2013 Centre for Computational Personalised Medicine \u2013 International Research Foundation in Krak\u00f3w in the Health Informatics Group. She is devoted to studying trust in Artificial Intelligence in clinical settings. Her scientific interests include but are not limited to the perception of virtual environments, in particular: the uncanny valley effect, mimicry of virtual avatars, and virtual embodiment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Natalia Lipp \u2013 Health Informatics Team, Sano Centre for Computational Medicine, Krakow, PL<\/p>\n","protected":false},"featured_media":12818,"template":"","class_list":["post-12817","seminars","type-seminars","status-publish","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>98. Task performance in a realistic virtual reality simulation. The role of arousal and processing fluency in evoking presence and a sense of realism - Centre for Computational Personalized Medicine<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sano.science\/seminars\/task-performance-in-a-realistic-virtual-reality-simulation-the-role-of-arousal-and-processing-fluency-in-evoking-presence-and-a-sense-of-realism\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"98. Task performance in a realistic virtual reality simulation. The role of arousal and processing fluency in evoking presence and a sense of realism\" \/>\n<meta property=\"og:description\" content=\"Natalia Lipp \u2013 Health Informatics Team, Sano Centre for Computational Medicine, Krakow, PL\" \/>\n<meta property=\"og:url\" content=\"https:\/\/sano.science\/seminars\/task-performance-in-a-realistic-virtual-reality-simulation-the-role-of-arousal-and-processing-fluency-in-evoking-presence-and-a-sense-of-realism\/\" \/>\n<meta property=\"og:site_name\" content=\"Centre for Computational Personalized Medicine\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sano.science\/\" \/>\n<meta property=\"article:modified_time\" content=\"2023-08-24T14:15:26+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/sano.science\/wp-content\/uploads\/2023\/07\/25_virtual_reality_simulation_tt.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"675\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sanoscience\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/sano.science\\\/seminars\\\/task-performance-in-a-realistic-virtual-reality-simulation-the-role-of-arousal-and-processing-fluency-in-evoking-presence-and-a-sense-of-realism\\\/\",\"url\":\"https:\\\/\\\/sano.science\\\/seminars\\\/task-performance-in-a-realistic-virtual-reality-simulation-the-role-of-arousal-and-processing-fluency-in-evoking-presence-and-a-sense-of-realism\\\/\",\"name\":\"98. 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As technological capabilities continue to increase, modern VRs are becoming more similar to the physical world. The pursuit of extreme realism may not be justified as it seems that objective realism and its subjective perception do not always overlap. The issue is that a sense of realism does not simply result from the graphical quality of a simulation as it is often connected to users\u2019 expectations and the capacity of the user\u2019s cognitive system.<\/p>\n","innerContent":["\n<p class=\" eplus-wrapper\">Simulation realism defined as the extent to which virtual objects are perceived as real is a crucial factor for task performance in virtual reality (VR). As technological capabilities continue to increase, modern VRs are becoming more similar to the physical world. The pursuit of extreme realism may not be justified as it seems that objective realism and its subjective perception do not always overlap. The issue is that a sense of realism does not simply result from the graphical quality of a simulation as it is often connected to users\u2019 expectations and the capacity of the user\u2019s cognitive system.<\/p>\n"]},{"blockName":"core\/paragraph","attrs":{"epAnimationGeneratedClass":"edplus_anim-6dIF28","epGeneratedClass":"eplus-wrapper"},"innerBlocks":[],"innerHTML":"\n<p class=\" eplus-wrapper\">During this seminar, I will introduce perceptual and cognitive processes that are engaged during interaction with VR. I will present the results of three experimental studies conducted in VR in which I tested the influence of perceptual characteristics on task performance. In addition, I will discuss the role of physiological arousal in perceiving virtual objects.<\/p>\n","innerContent":["\n<p class=\" eplus-wrapper\">During this seminar, I will introduce perceptual and cognitive processes that are engaged during interaction with VR. I will present the results of three experimental studies conducted in VR in which I tested the influence of perceptual characteristics on task performance. In addition, I will discuss the role of physiological arousal in perceiving virtual objects.<\/p>\n"]},{"blockName":"core\/spacer","attrs":{"height":"50px","epAnimationGeneratedClass":"edplus_anim-XcMG5h","epGeneratedClass":"eplus-wrapper"},"innerBlocks":[],"innerHTML":"\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer eplus-wrapper\"><\/div>\n","innerContent":["\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer eplus-wrapper\"><\/div>\n"]},{"blockName":"core\/heading","attrs":{"epAnimationGeneratedClass":"edplus_anim-M7aaxs","epGeneratedClass":"eplus-wrapper"},"innerBlocks":[],"innerHTML":"\n<h2 class=\"wp-block-heading eplus-wrapper\">About the author<\/h2>\n","innerContent":["\n<h2 class=\"wp-block-heading eplus-wrapper\">About the author<\/h2>\n"]},{"blockName":"core\/paragraph","attrs":{"epAnimationGeneratedClass":"edplus_anim-eYZFvx","epGeneratedClass":"eplus-wrapper"},"innerBlocks":[],"innerHTML":"\n<p class=\" eplus-wrapper\"><strong>Natalia&nbsp;<\/strong><strong>Lipp<\/strong>&nbsp;graduated from the Jagiellonian University in Krak\u00f3w, Poland with a master\u2019s degree in Psychology. Natalia completed her Ph.D. studies at the Faculty of Management and Social Communication of Jagiellonian University. Her doctoral research concerns the psychological factors of human-computer interaction, particularly the role of immersion and imagination in task performance in virtual reality. In 2022, she defended her thesis titled: \u2018The Cognitive and Social Determinants of the Sense of Realism in Virtual Reality\u2019.<\/p>\n","innerContent":["\n<p class=\" eplus-wrapper\"><strong>Natalia&nbsp;<\/strong><strong>Lipp<\/strong>&nbsp;graduated from the Jagiellonian University in Krak\u00f3w, Poland with a master\u2019s degree in Psychology. Natalia completed her Ph.D. studies at the Faculty of Management and Social Communication of Jagiellonian University. Her doctoral research concerns the psychological factors of human-computer interaction, particularly the role of immersion and imagination in task performance in virtual reality. In 2022, she defended her thesis titled: \u2018The Cognitive and Social Determinants of the Sense of Realism in Virtual Reality\u2019.<\/p>\n"]},{"blockName":"core\/paragraph","attrs":{"epAnimationGeneratedClass":"edplus_anim-NiULzm","epGeneratedClass":"eplus-wrapper"},"innerBlocks":[],"innerHTML":"\n<p class=\" eplus-wrapper\">Currently, Natalia is a postdoctoral researcher at Sano \u2013 Centre for Computational Personalised Medicine \u2013 International Research Foundation in Krak\u00f3w in the Health Informatics Group. She is devoted to studying trust in Artificial Intelligence in clinical settings. Her scientific interests include but are not limited to the perception of virtual environments, in particular: the uncanny valley effect, mimicry of virtual avatars, and virtual embodiment.<\/p>\n","innerContent":["\n<p class=\" eplus-wrapper\">Currently, Natalia is a postdoctoral researcher at Sano \u2013 Centre for Computational Personalised Medicine \u2013 International Research Foundation in Krak\u00f3w in the Health Informatics Group. She is devoted to studying trust in Artificial Intelligence in clinical settings. 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