Sano had Keynote Speech at Automation 2023 Przemysław Korzeniowski’s keynote speech at Automation 2023 conference in Warsaw was highly appreciated by automatics and robotics scientific and engineering communities.
NearData NEARDATA: a new ambitious project for Sano Sano is now a part of an international consortium working on a project “NEARDATA: Extreme Near-Data Processing Platform” supported by the European Union Horizon program. The project’s kick-off meeting happened on 10th of February 2023 at University of Rovira i Virgili (URV) in Tarragona, URV is the coordinator of the project.
Sano project on Brainhack Warsaw Agus Hartoyo and Rosmary Blanco, researchers from the Computer Vision Data Science team of Sano, took part in the fifth edition of Brainhack Warsaw. The main idea of the event was to communicate and share knowledge on data mining, machine learning and brain research by working on neuroscience-related projects in teams.
Prof. Marek Michalewicz: “Sano is a very interesting and a very promising new centre” On The International Day of Mathematics, we’d like to share the interview with Professor Marek Michalewicz, the author and the leader of the project which connected supercomputers on four continents in seven countries into one concurrent configuration of the resources of the "Supercomputer Galaxy" (InfiniCortex project). Professor Michalewicz was a Visiting Professor at Sano in 2022 and we had the opportunity to ask him some questions.
Sano article published in Scientific Reports Researchers from the Computer Vision Data Science Team at Sano and the Institute of Mathematics at the University of Warsaw have successfully applied quantum computing techniques to discover structure in brain networks.
Sano PhD student Monika Pytlarz presented her work at “SPIE Medical Imaging” conference in San Diego, USA Sano PhD student Monika Pytlarz presented her work at “SPIE Medical Imaging” conference in San Diego, USA.
Study of personalized gamification for mHealth applications presented at BIOSTEC conference Gamification of medical applications seems to be inevitable to keep users involved in the process of self-reporting. It is widely accepted that gamification design should be personalized, and there are several approaches to categorizing users for the sake of providing them with the most encouraging design.